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Gamification

Gamification for training

Badges, points, leaderboards and FCT milestones to motivate students, tutors and schools.

Overview

When follow-up feels heavy, participation drops. Gamification turns habits (reports, evidence, validations) into visible progress and motivation.

Problems we solve

Low participation

Reports and evidence get postponed until the end.

Incomplete follow-up

Missing records make it hard to close properly.

No progress feedback

Students don’t see momentum and disengage.

No recognition

Great work goes unnoticed.

Key capabilities

Badges

Badges for completing milestones: first check-in, 100 hours, perfect assessment...

Points system

Points for tracking, assessment and documentation activities.

Leaderboards

Rankings by school, company or program.

FCT milestones

Celebrate key training cycle milestones.

How it works

1

Student actions

Each check-in, daily report or completed evidence earns points automatically.

Centro
2

Badges and milestones

Reaching key goals unlocks badges that reinforce progress.

Admin
3

Rankings and recognition

Leaderboards motivate students and give schools visibility into participation.

Centro

Evidence & compliance

Points awarded with associated activity record

Badge unlock log by user and date

Rankings anonymizable per school policy

Exportable progress history per student

Before and after

Before MiFCT

Low participation in daily activity logging and evidence submission.

With MiFCT

Gamification that incentivizes daily habits with a visible increase in participation.

+55% Increase in daily student participation

Who’s involved

Student

Sees progress and completes milestones.

Tutors

Reinforce good habits without chasing.

Schools

Improve engagement and evidence quality.

Want to see this module in action?

We’ll show you how it works with your real workflow and regional annexes.